Wardrobe Of The Dunes
Costumes shaped by character, story, and presence.
Some are born from imagined worlds.
Others emerge from ritual, fantasy, shadow, or movement.
Each costume exists to be worn —
to be inhabited, not displayed.
What is Wardrobe.
Every costume begins with a character.
Design is not led by style, trend, or genre, but by presence, story, and movement.
The aesthetic reveals itself during the making.
A piece may carry ritual, fantasy, nomadic echoes, or none of these at all.
There are no fixed forms.
Each costume is shaped to serve the character it belongs to —
nothing more, nothing less.
Materials are chosen for how they move, feel, and endure.
Each costume is built in layers — allowing freedom of movement, comfort during long wear, and a strong visual presence.
Textures are intentional, finishes are tactile, and every element serves the experience of wearing the piece.
Whether worn for LARP, performance, ritual, or extended events, the costume is designed to support the body rather than restrict it.
These are garments made to be lived in.
For Whom.
These costumes are created for those who step fully into character.
For LARP players, performers, storytellers, and world-builders —
and for anyone who values presence over perfection.
If you wear costume as transformation rather than disguise,
you will feel at home here.
Wardrobe of the Dunes. brings together everything a character may wear, carry, or inhabit.
Within this realm you may encounter: Costume pieces and layered garments
armour, protection, and structural elements, footwear shaped for movement and presence
accessories and worn objects that complete a character. Each element exists as part of a greater whole —
designed to support transformation, not categorisation.
Get in touch to explore possibilities, ask questions, or begin a bespoke creation shaped around your world.